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#Metasequoia vs blender how to#
If the workflow I described above is pretty much to the letter what you are doing, I can probably give a few suggestions on how to speed things up and make it simple. I honestly can't figure out what you are doing in the program that is giving you a hard time aside from maybe having to hit shortcuts to bring up vertex commands for vertex welding. And when finished simply export it from the file menu.Ī lot of what you describe yourself to be doing can be done quite simply with little effort and wouldn't even step into any other section of blender than the first screen layout that pops up. Weight painting you'd have to work on your 3D view screen set up and simply change modes at the bottom (or hit CTRL + Tab which I constantly do by mistake). You can customize the interface to a certain extent.įor this workflow you could set up a panel arrangement where it's just the 3D view, the outliner set to only display the type of object you have selected, and the properties panel showing the modifier list so you can get the boolean work done.Īfter that, you could have another panel arrangement you could switch to from the Screen Layout list at the top or a simple Ctrl + Left Arrow key which would have the UV panel being most of the screen and the 3D view being a small portion (obviously only horizontally or vertically as blender doesn't have floating panels unless you want to pull up a separate window). (This part I'm questioning since I always seem to find people using "skin" for often wildly varying subjects) Fix the joining verts between the two or more models Using a Boolean Operation (would be a modifier in Blender which you would just immediately apply, then delete the extra original object) Just to clarify, is this basically what you're asking?:
#Metasequoia vs blender free#
When you search for a free modeler only, does the DAZ campaign still run? There you could get Hexagon for free. While in the User Preferences, a good idea may also be to tick Release Confirms in the Edit tab so that the objects or selected elements doesn`t always stick to your mouse. Go to user preferences, Input tab, and switch to select with left mouse button.
![metasequoia vs blender metasequoia vs blender](http://www.metaseq.net/en/tutorial/image/tips05_26.png)
![metasequoia vs blender metasequoia vs blender](http://1.bp.blogspot.com/-paK06uMdvY8/VGZApbt0bJI/AAAAAAAAVv0/lqNvz9NOvRg/s1600/Blender_NURBS_Boolean_2.jpg)
And the annoying selection by right click is also not written in stone. Have a look at the bottom of the 3D window where you can read a small field called Object Mode. There are the navigation buttons like Translate (that one is move), Rotate and Scale. In case you want to give it a second go, have a look at the left toolshelf. So when you are short of money then Blender stays your best bet. There are of course better solutions, but they all costs lots of money. From modeling to unwrapping / texturing to sculpting for normalmap, to rigging to animation to export to Unity. īlender has one big plus: it really has everything that is necessary to produce your graphics. The tutorials at Blender Cookie are not this bad though. We have a new UI, but still the old hotkey only tutorials to scare the users away. They are most of the times long time Blender user, and used to do everything by hotkey. Bad thing is that lots of of the Blender tutorial makers haven`t noticed this yet.
![metasequoia vs blender metasequoia vs blender](http://www.cgchannel.com/wp-content/uploads/2016/04/160408_MetasequoiaOSX.jpg)
There is nearly always a menu item available nowadays. But with the new UI you don`t need any hotkey anymore really. I was at that point before with Blender 2.49.